The Wayfarer's Company is an initiative designed to make sure our newer players have the best possible experience learning the intricacies of successfully PCing.
This team is led by an experienced Crew member playing a character that will guide you, in-game, through the best practices to succeed as a PC. Any player in his/her first year playing Alliance LARP is welcome to join this team. All players PCing their first-ever event will be automatically put into the team.
Ready for details?
The Breakdown
-Anyone in their first year playing Alliance is welcome to join this team
-All team members will be provided with a sash, bearing the team emblem, similar to how experienced teams wear their own "colors"
-All team members will be provided with a place to sleep (you must bring your own bedding!) unless you indicate you don't need it
-The Wayfarer's Company has been identified as what we call a "plot funnel", which means that modules (short adventures) will be tailored specifically to this group at point throughout the weekend
-All team members may remain in the team as long as you'd like! We expect that once you have your feet under you, it'll be natural to either start your own team or join on that exists, but we'll never kick you out!
-Well, that's not quite true. Because WC team members have plot "protection" while you're learning the game, you are NOT allowed to purposefully break any in-game laws. Any team member that breaks the law, whether caught or not, will be removed from the team to adventure on your own.
What You'll Learn
-Where everything is in town, and who's in charge of what
-How to create a realistic immersive character through your actions in-game
-How to get involved in the story of the weekend
-Methods of splitting treasure amicably with other players
-The basic rules and techniques of successful gameplay
-Alliance Sportsmanship
-Battlefield tactics to keep you alive and gooning the bad guys
-The ins-and-outs of Kupspar's Guilds
-The basic laws of the land
-The Consortium - what it's for, how to use it, and what to never ever do if you want to survive your contracts

